Category: Programming
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Scrum Showdown AI
In this post, we’ll take a closer look at the development of the enemy AI and gameplay mechanics for the new mode. After finalizing the passing and foul systems, the next big task was implementing the AI’s behaviour on the field. This involved creating dynamic and responsive AI defenders that would challenge the player while…
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Behind the Gameplay Mechanics of Scrum Showdown
Welcome to another look behind the scenes of Scrum Showdown, where we dive into the development of the mini-game mechanics that make our game so exciting! We kicked off development by focusing on the core gameplay mechanics. The idea was to create a variety of rugby-themed challenges that test different skills, such as scrumming, tackling,…
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The Perspective Tricks Behind Laser Wing
In Laser Wing, I used a lot of tricks in Unity to achieve a game that mimics the style of older shoot-em-up titles. Looking at the level first, we originally envisioned for the level’s environment to be randomised and continue endlessly. I first created blocks that fix the width of the screen that move along…
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Dev Log #1.
Welcome to our first look at how Goblin Games created Laser Wing, our shoot ’em up homage to old school side scrollers such as R-Type and Ikaruga. The main goal of this project was to create an example game to show students of the University of Northampton what they can create on our new arcade…